Players then add up the values of their tiles, and whoever has the most points wins. ![]() If this stack is the player's guild color, then the player must discard the next highest stack instead. Players stack their collected tiles by color, and at the end of the game, the topmost stack is removed. Each tile of this color gives them negative points. At the start of the game, each player receives a color that he keeps secret, this color corresponding to his guild of origin. Thus, each tile decision limits the choice of the next tile to be taken. Then the dragon is moved to the location of the tile that was just removed. The choice of tiles depends on the position of the dragon (because the tile must be in its line or in its column). Each turn, you take one tile for yourself and give another tile to another player. You are responsible for removing these adventurers from the dungeon. These tiles represent adventurers who want to steal the dragon's loot. In more detail, the game contains tiles of five different colors and different values. Once you have repelled the assaults, you give the dragon a portion of the adventurers you have captured as tribute. What if there was more than gold to protect? In the tile collection game Dragon Keeper: The Dungeon, you play as these guardians and must capture the adventurers who invade the dungeon rooms, but you must remain loyal to your guild by avoiding capturing its members. They protect it from repeated attacks by adventurers attracted by its fabulous treasure, buried in the basement of the castle. ![]() Players stack their collected tiles by color, and at the end of the game. In those primeval times when men and dragons were enemies, ancient adventurers left their home guilds to serve a dragon. In the tile-collection game Dragon Keeper: The Dungeon, you embody these.
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